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Text File | 1991-10-19 | 50.7 KB | 1,665 lines |
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- Mah Jongg
- -V-G-A-
- Version 3.1
- November, 1991
-
-
- Program and Documentation
- Copyright 1988 - 1991 Ron Balewski
-
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-
- Mah Jongg -V-G-A- is a User-Supported (Shareware) prooduct. It is
- freely available through User's Groups, Bulletin Boards, etc. You have
- the opportunity to try the game and see if it suits your needs. If you
- find that you enjoy and use this game, please send the requested
- contribution of $15.00 to:
-
- Ron Balewski
- 412 E. Ridge St.
- Nanticoke, PA 18634-2915
-
-
- User-supported shareware can exist only as long as you, the users, will
- support it!
-
-
-
-
- TABLE OF CONTENTS:
- -------------------
-
- FORWARD: A Message to current users .... 4
- WHAT IS MAH JONG -V-G-A- ............... 5
- HARDWARE REQUIREMENTS .................. 4
-
- THE GAME OF MAH JONGG .................. 6
- The Tiles ......................... 6
- The Suits ......................... 6
- The Game Board .................... 6
- Playing Mah Jongg ................. 7
- Strategy .......................... 7
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- PLAYING MAH JONGG -V-G-A- .............. 8
- The Basics ........................ 8
- The Added Features ................ 9
- Special ...................... 9
- K submenu .................... 9
- Messages ..................... 9
- Restore ...................... 9
- Quit ........................ 10
- New Game .................... 10
- Save ........................ 10
- What's Left ................. 10
- Back-up ..................... 11
- Help ........................ 11
- Done ........................ 13
- Turning Off the Menu ........ 13
-
- The Special Sub-Menu ............. 14
- Background .................. 14
- Info... ..................... 14
- DOS Shell ................... 14
- Sound ....................... 15
- Timer ....................... 15
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- Keyboard Commands ................ 16
- Load Tile Set ............... 16
- Box Cursor Toggle ........... 16
- Hall of Fame ................ 17
- Book-Marks .................. 17
- DOS Shell ................... 17
-
- Stack Control Menu ............... 18
- Peek ........................ 18
- Rotate ...................... 18
- Remove ...................... 18
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- - Page 2 -
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- Command Line Options ............. 19
- B ........................... 19
- D ........................... 19
- F ........................... 19
- L ........................... 19
- M ........................... 19
- R ........................... 19
- S ........................... 19
- T ........................... 19
-
- IN CASE OF DIFFICULTY ................. 20
- TECHNICAL SUPPORT ..................... 20
- BULLETIN BOARD ........................ 21
- WHAT'S NEXT ........................... 21
- SHARWEWARE ............................ 22
- DISCLAIMER ............................ 22
- PERMISSION TO COPY .................... 23
-
- Appendix A: The Files ................ 24
-
- Appendix B: The MIDI Sound Files ..... 25
-
- Appendix B: THe ADLIB.CFG Adlib file . 28
-
- Special thanks to Warren Storosko for his valuable assistance with
- this project. Many of Mah Jongg -V-G-A-'s special features are a
- direct result of his helpful suggestions.
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- - Page 3 -
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- FORWARD
-
- A message to current users
-
-
- As usual, there's a WHATSNEW.V31 text file listing all changes made
- to MJVGA since the last release. Not too many this time, though!
-
- I'd once again like to thank those who have registered the various
- versions of MJVGA (this is the sixth release already!). Your constant
- support and encouragement is what keeps me working on MJVGA.
-
- The bound manual that I mentioned in the last release still isn't
- ready -- and probably won't be unless a LOT more of you want it. To
- date, I've had at most four people express interest in it. It
- definitely wouldn't be worth my time for so few people -- I'd much
- rather spend the time programming!
-
- That MJ8514 version of Mah Jongg is almost ready. In fact, it's
- been in "public beta test" for several months now. All I have to do
- is get around to doing the documentation!
-
- The registration fee will be $25. Yes, I know that's a bit more
- than MJVGA costs. Part of the reason is that it'll be distributed on
- at least one high-density disk and maybe two. The rest is because,
- frankly, I think it's worth it!
-
- Registered MJVGA users can order a test copy of MJ8514 for my
- usual $3 handling fee. Others are on their own to find it!
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- - Page 4 -
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- WHAT IS MAH JONG -V-G-A-?
-
- Mah Jongg -V-G-A- is a high-tech simulation of the ancient Chinese
- game of Mah Jongg. Some historians date Mah Jongg back to the time of
- Confucius -- over 25 centuries ago!
-
- It's believed that sailors and fishermen played Mah Jongg as a
- diversion from the monotony of their long voyages. The game was
- originally played with cards, but eventually bone and bamboo tiles were
- substituted since these were less likely to be blown off the deck.
-
- Mah Jongg -V-G-A- recreates the beauty and addictive pleasure of
- Mah Jongg, but uses modern data processing techniques and
- high-resolution graphics instead of bamboo tiles.
-
- In an attempt to make this game as elegant and as enjoyable as
- possible, the author has used some of the most advanced features of
- today's state-of-the-art MS-DOS computers. Not all PC computers are
- able to run Mah Jongg -V-G-A-. But if yours can, prepare yourself for
- the meeting of the past and future!!!
-
-
- WHAT DO I NEED?
-
- Mah Jongg -V-G-A- will run on properly-equipped PC's and
- compatibles with 640k of memory. It should run with less, but I don't
- know the exact lower limit.
-
- A VGA graphics card and a Logitech-compatible mouse are also
- required. Certain convenience features require a three-button mouse.
- However, the game can be played with a Microsoft-compatible two-button
- mouse.
-
- I also recommend a secondary monochrome monitor. Mah Jongg -V-G-A-
- will use both the VGA and the monochrome monitors simultaneously to
- display the game board and statistics. While you don't NEED the
- monochrome display, I find it to be a useful part of the game.
-
- A fast processor isn't really necessary. While a fast machine and
- a fast graphics card will speed up tile removal somewhat, the game plays
- just fine on a standard turbo XT.
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- - Page 5 -
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- THE GAME OF MAH JONGG
- ---------------------
-
- THE TILES
-
- There are 42 different tiles used in Mah Jongg as follows: 27 Suit
- tiles (nine tiles in each of three suits), 3 Dragons, 4 Winds, 4
- Seasons, and 4 Flowers.
-
-
- THE SUITS
-
- The Suit Of Dots - This suit goes back to the original sailor's
- version of Mah Jongg. The dots probably represent money.
-
- The Suit Of Bam - Bam stands for Bamboo. Because bamboo was used
- to make deadly spears, this suit is thought to represent power or
- victory.
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- The Suit Of Crak - These are also called Characters or Actors.
- Crak may represent actual people or may simply be characters from the
- Chinese alphabet.
-
- The Dragons - In the Ancient Mah Jongg, each suit was associated
- with a Dragon as follows:
-
- White dragons - Suit Of Dots
- Red Dragons - Suit Of Bam
- Green Dragons - Suit Of Crak
-
- This association has no direct bearing on the current play of the game.
-
- The Winds - These tiles simply represent the four directions of the
- winds -- North, South, East, and West.
-
- The Flowers - The four flowers - Orchid, Plum, Mum, and Bamboo -
- were introduced by a medieval princess to add beauty and romance to the
- game.
-
- The Seasons - This is another direct representation -- this time of
- the seasons - Spring, Summer, Autumn, and Winter. It is thought that
- the seasons were added to Mah Jongg by river gamblers.
-
-
- THE GAME BOARD
-
- Each game board consists of 144 tiles made up of four of each type
- of tile EXCEPT for the Seasons and Flowers of which there is one each.
- The tiles are laid out in a formation called a Dragon. The position of
- each tile in the dragon is completely random, making each dragon unique.
- Some are more formidable than others. Some are actually impossible to
- defeat. But all are challenging and exciting.
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- The tiles are placed in stacks ranging in height from one tile at
- the edge to five tiles at the center. The easiest way to understand the
- dragon is to see one. Run Mah Jongg -V-G-A-. The dragon you'll see
- will be a far better explanation than I can give.
-
-
- PLAYING MAH JONGG
-
- The object of Mah Jongg is simple -- remove all of the tiles by
- matching pairs. But there IS a catch. Only tiles which are "free" can
- be removed.
-
- A tile is considered "free" if there's nothing on top of it and if
- it can slide out to the left OR right. If tiles on both sides are
- stacked to the same height the tile is not "free" to be removed.
-
- Two tiles MUST be free and MUST be an exact match (exceptions
- later) before they can be removed from the dragon. Removal of
- mismatched tiles and removal of un-free tiles is not allowed.
-
- The exception: Since there is one each of the Seasons and the
- Flowers, these tiles cannot be matched identically. So any flower can
- match with any other flower. Likewise, any season can match with any
- other season.
-
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- STRATEGY:
-
- During my countless hours of testing Mah Jongg -V-G-A-, I've found
- a few pieces of strategy that seem to help:
-
- --> Concentrate on removing the four tiles which are blocking the most
- moves - the top tile, the single tile on the left, and the two tiles on
- the right.
-
- --> Look for quadruples. If all four of a given tile are free, remove
- them all immediately. This will get them out of the way and won't cause
- problems later.
-
- --> Keep an eye out for doubles (two tiles free) of tiles with only two
- left (the monochrome screen helps here). These should also be removed
- immediately.
-
- --> Before removing two tiles of four remaining, be sure that no OBVIOUS
- harm (trapped tiles) will occur.
-
- --> Always check for triples. If you've found a pair with four
- remaining, see if any more are free. Then, take the two which will free
- up the most tiles.
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- - Page 7 -
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- PLAYING MAH JONGG -V-G-A- 3.1
- -----------------------------
-
- THE BASICS
-
- To start Mah Jongg -V-G-A-, just place the game disk into a drive,
- log onto that drive, and type MJVGA31 at the DOS prompt. After some
- disk activity, the opening screen will come up. A short time later, the
- title screen will fade and the dragon will be drawn.
-
- If you have a monochrome monitor connected to your computer, you
- should be sure that it's turned on. From here on, I'll assume that
- you're looking at both monitors. If you only have a VGA monitor, just
- ignore all references to the Monochrome.
-
- Tiles are removed by first selecting one, then selecting its mate.
- To select a tile, just point to it with the mouse and press the left
- mouse button. The tile will change color (and its listing on the
- monochrome will be highlighted) to show that it has been selected. You
- don't have to double-click to remove the tiles. When two tiles have
- been selected, they will (after validation) be removed.
-
- To de-select a tile, just click on it again. The tile and its
- listing will return to normal.
-
- If you click on a tile which is not free, a 'Tile Not Free"
- meessage will appear on the left side of the screen after which the
- offending tile will automatically be de-selected. Likewise, if you
- select two tiles wcich don't match, you'll see a "Tiles don't match"
- message after which both tiles will be de-selected These messages will
- remain on-screen for a set period of time. However, you can cancel
- them early by clicking the left mouse button.
-
- The counter at the top-left of the VGA screen (and on the right
- side of the monochrome screen) will show how many tiles remain in the
- dragon.
-
- This is all you really need to know to play the game. But, there
- are some other features which make the play a lot more enjoyable. The
- menu of features can be found in the upper right section of the VGA
- display. I'll explain each of these features individually in a moment.
- But, to activate any one of them, just point to the desired feature with
- the mouse and click the left button.
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- - Page 8 -
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- THE ADDED FEATURES
-
- For convenience, I'll describe the features as they appear in the
- menu from top to bottom, starting with Special.
-
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- SPECIAL
- =======
- Selecting SPECIAL will open up a smaller sub-menu on the left
- side of the VGA screen. You shouldn't need these features too
- often, but they're nice to have just in case. I'll describe
- each of these special features in detail later on.
-
-
- K
- =
- Selecting the smaller K button on the right side of the SPECIAL
- button will open another pop-up menu. This menu contains a list
- of seldom-used features which, in past versions, were only
- accessable via the keyboard. You can now select them with this
- menu by left-presssing on K, dragging the mouse down until the
- option you want is hilighted, then releasing the left button.
- To close the menu without making a selection, just move the
- mouse cursor off of the menu without releasing the button. The
- menu will go away and you can then release the button without
- selecting anything. For a complete description of these
- features see the section on keyboard input later in this manual
-
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- MESSAGES ARE ON / OFF
- =====================
- This option controls whether or not the "Tile not free" and
- Tiles do not match" messages are printed. The messages are
- initially on. They can be toggled on / off by clicking on the
- box. When the messages are turned off, un-free tile selections
- are ignored and mis-matched selections are simply reset.
- Experienced players may prefer to turn off the messages to keep
- mis-clicks from slowing up the game with messages.
-
-
- RESTORE
- =======
- Restore will load a game previously saved to disk. A window
- will open and you'll be asked to select a file name. If you hit
- this button accidentally, just cancel the restore by pressing
- clicking on ESC.
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- - Page 9 -
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- QUIT
- ====
- Selecting Quit will clear both monitors and return you to the
- DOS prompt.
-
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- NEW GAME
- ========
- Clicking on New Game will start a new game of Mah Jongg. The
- VGA screen will clear and the computer will shuffle the tiles.
- Then a new dragon will be drawn.
-
- The New Game option can also be used to start the current game
- from the very beginning without having to use the BACK-UP
- command repeatedly. To re-start the current game, just hold
- down the right mouse button while clicking on the New Game
- button with the left.
-
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- SAVE
- ====
- The Save command is Restore's partner. You can save a current
- game to disk for later completion by clicking here. You'll be
- asked for a file name for the game. If you decide not to save
- the game, just press Return without typing anything. Either
- way, you'll be returned to the current game.
-
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- WHAT'S LEFT
- ===========
- To see exactly what tiles are left in the dragon, just click
- here! The dragon will be replaced by a graphic depiction of
- exactly how many of which tiles are left. Very useful for
- determining tricky moves! To return to the game board, just
- click the RIGHT mouse button.
-
- To quickly find out how many of one type of tile are left, just
- high-light the desied tile before selecting What's Left. A
- message will appear on the left side of the screen telling
- exactly how many of the selected tile are left. Note that if
- you select a Season or Flower, the total number of Seasons /
- Flowers will be shown.
-
- Of course, monochrome users will seldom have to use this
- feature. All of this information (and much more) is constantly
- displayed on the monochrome monitor.
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- BACK-UP
- =======
- Each time you click on Back-up, your last move will be taken
- back. Note that the tile(s) which are being returned to the
- board will be momentarily highlighted on the monochrome screen.
- This feature helps you to quickly return to "wherever I removed
- those such-and-such tiles." You can back-up all the way to the
- beginning of the game, if you like.
-
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- HELP
- ====
- Help is really it's own little sub-function. When you click on
- help, the machine will pause for a moment (it's looking for
- moves) and will then do one of two things. If no moves are
- left, you'll see a "No moves left" message on the left side of
- the screen. You're now free to start a new game, enter the game
- into the Hall of Fame (via the Done key), or back-up to try to
- get farther in this game (I often do this).
-
- If one or more moves is left, the message will tell you how
- many. The tiles for the first move will be highlighted on both
- monitors. Then, a small control panel with five buttons will
- appear on the left section of the VGA screen. To leave Help,
- click on Exit. To see the next move, just click on "Next".
- Click on "Previous" to display the previous move. When you've
- decided which move you'd like to take, you can execute it by
- first stepping to it with the Next / Previous buttons and then
- clicking on "Do It!" The help menu will disappear and your
- selected move will be executed.
-
- You can also "X-ray" the board to find which stacks a given type
- of tile is in regardless of whether or not it's buried. To
- start an X-ray, click on "X-ray" in the help menu. A tile will
- be shown in the upper left section of the screen. Use the
- previous / next buttons to step to the tile that you want to
- find. Then, click on SHOOT to turn on the X-ray machine.
-
- All stacks will grow dark and begin to flicker except for the
- stacks containing the chosen tile. They will be highlighted.
- You'll also notice an irritating high-pitched sound coming from
- the PC's built-in X-ray machine. It's sometimes difficult to
- interpret this X-ray, depending on the tile set.
- Heavily-painted tiles are impervious to X-rays and can give
- false readings. But, the readings are usually quite helpful.
- And with practice, you'll get better at reading the X-ray.
- After all, your family physician went to school for countless
- years to learn to read them! One last thing -- the X-ray will
- tell you which stack a tile is in, but NOT how deeply it;s
- buried! If it's on top, you'll see it. But if it's buried,
- you'll just have to dig or use Peek!
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- - Page 11 -
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- To turn off the X-ray machine, just click any mouse button. You
- can then select another tile with the previous / next buttons or
- return the game by clicking on Exit.
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- If you high-light a tile before clicking on Help, you'll be
- shown only moves which use the selected tile value. For
- example: If you select the One of Dots and then click on Help,
- all One of Dots moves will be shown. If no moves are possible
- using the selected tile, you will be so informed.
-
- The help system is automatically exited when you select Do It!
- to keep you from playing the entire game from within the Help
- menu. After all, we've got to give the Dragon a fighting
- chance!!
-
- Some people have told me that they like to play MJVGA on their
- own without help, but would like a quick way to find out if
- there are any moves left. You can do precisely that by holding
- down the right mouse button while you click on help. All you'll
- see is a message on the left side of the screen which tells you
- how many moves (if any) are left. The message will disappear
- after three seconds, or you can cancel it by clicking the LEFT
- mouse button. You'll be on your own to find the moves!
-
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- ATTENTION THREE-BUTTON MOUSE USERS:
- This feature is for you! When you're in the HELP sub-function,
- you can step through the moves by using the center and right
- mouse buttons. Pressing the center button is just like clicking
- on PREVIOUS. The right button is a short-cut for clicking on
- NEXT. You can select EXIT by pressing the center & right
- buttons at the same time. (These Previous / Next / Exit mouse
- button shortcuts will also work from within the X-ray menu.)
- There is no short-cut for Do It or Shoot! That'd make the HELP
- function too convenient!
-
- There is also a short-cut to entering the Help menu available to
- you. Just click the center button! If you click the center
- button while holding down the right, you'll be put into the
- abbreviated help mode described above.
-
- This short-cut can also be turned off in case you find yourself
- accidentally hitting the center button & entering Help when you
- don't want to. The C key or (or choosing 'Center Button' from
- the 'K' menu) will toggle the short-cut on & off. A 'C' on the
- command line will start the game with the short-cut turned off.
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- - Page 12 -
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- DONE
- ====
- Done is a combination of Quit and New Game, but has some added
- features as well. When you select DONE, your score for the game
- will be calculated and, if you've made the Hall of Fame, you'll
- be asked to enter your name. Either way, your score & the Hall
- of Fame will be displayed. You'll then be given the option of
- quitting or starting a new game.
-
- Note that QUIT and NEW GAME don't evaluate the game for
- inclusion in the Hall of Fame. You could use these if you're
- not interested in the Hall of Fame or if the game has gone so
- badly that you don't want the embarrassment of being told that
- your score was thousands of points higher than what's needed for
- HOF entry.
-
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- TURNING OFF THE MENU
- ====================
- The entire features menu can be removed from the gameboard by
- clicking on the upper "MAH JONGG -V-G-A-" title. When the menu
- is removed, all menu operations are disabled except for "HELP",
- which can still be accessed via the center mouse button. To
- return the menu and restore its operations, just click in the
- title area again.
-
- What's the reason for this feature? None, except for aesthetics.
- Someone suggested that the board might look nicer if the menu
- could be removed. I tried it and found out that he was right.
- The board looks MUCH nicer when you don't have to stare at that
- ugly menu!
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- - Page 13 -
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- THE SPECIAL SUB-MENU
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- I'll now describe the functions available in the SPECIAL sub-menu
- in the order of their appearance:
-
-
- BACKGND
- =======
- This feature will let you TEMPORARILY change the background
- color of the board. When you select BACKGrouND, another small
- window will open. You'll see three bar-graphs labeled Red,
- Blue, and Green. You can raise or lower the content of any
- color by clicking on its UP or DOWN button. The color will
- increase or derease one "notch" for each click. Holding down
- the center button while clicking will increase or decrease the
- color value by 10 "notches" with each click. When you've got
- the color set to what you want, just click the right mouse
- button to return to the game.
-
-
- Note that this color change is temporary. When you quit the
- game, the color will be lost. The next time you run MJVGA, the
- default color will be used. If you wish to change the
- background color permanently, you must use The Draftsman.
-
-
- INFO...
- =======
- Selecting INFO... simply displays the game title, a copyright
- notice, a shareware notice, and the author's name & address.
- This isn't necessary, but it's nice to have just in case the
- program gets separated from its .DOC file. To return to the
- game, click the RIGHT mouse button.
-
-
- DOS SHELL
- =========
- This feature will let you drop to DOS without losing your
- current game (and without having to save it). I added this
- feature because I always seem to get important business phone
- calls requiring access to a file on my PC during a game of Mah
- Jongg!
-
- To return to the game, just type EXIT at the DOS prompt.
-
- NOTE: As with any shell-to-DOS, you MUST NOT run any TSR-type
- programs from within this shell! Doing so could crash the
- system!! If you choose to run a TSR from here, don't say I
- didn't warn you!!!
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- - Page 14 -
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- SOUND
- =====
- This button simply toggles the sound on and off. With the sound
- turned off, you won't hear all the various beeps, clicks,
- buzzes, and bloops.
-
- TIMER
- =====
- The Timer button toggles the timer display off and on. The
- timer will continue to keep time, even if the display is turned
- off.
-
-
- Selecting any item on the Special sub-menu will automatically close
- the sub-menu. If you'd like to exit the sub-menu without making a
- selection, just press the right mouse button.
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- - Page 15 -
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- KEYBOARD COMMANDS
-
- There are several features which are accessable by either pressing
- a key on the keyboard or using the <K>eyboard drop-down menu as
- described above. The on-screen menus were getting just too darn
- crowded, so the new features seem to be "overflowing" onto the keyboard
- and it's (new) associated drop-down menu.
-
-
- LOAD TILE SET
- =============
- You can load in an alternate tile set at any time by tapping the
- "L" key. A list of available tile sets will be shown, along
- with a scroll bar if you have enough sets. To choose a tile
- set, just scroll thru the list with the scroll bar (you DO know
- how to use a scroll bar, don't you??) and click on the desired
- tile set. The four small buttons on the bottom are for special
- "actions" as follows:
- Enter - Selects the highlighted tile if you made a selection
- via the keyboard (arrow keys will move a hilite bar up or
- down, while page-up / page-down will move the scroll bar).
- ESC - Exits the tile selector without choosing another tile
- set.
- Move - Allows you to move the tile selection window (although
- I can't see why you'd want to!!)
- Opt - Allows you to change either the sort (alphabetic or
- date) or the drive / directory. For example, to load
- tiles from the A drive, you'd select Opt, then select PATH
- from the pop-up menu (you can move this little thing, too,
- by clicking on the top title bar), then typing A:\ at the
- "new path" prompt. You MUST end all entered paths with a
- backslash!!! If you don't, you'll get an error message!!!
-
-
- CURSOR BOX TOGGLE
- =================
- MJVGA supports an alternate "box" cursor in addition to the
- standard mouse pointer. When the box cursor is turned on, a
- thin box will be drawn around a tile when it's being "pointed
- to" by the mouse cursor. Some people seem to like this feature,
- while others don't. It does make tile selection a bit more
- accurate, but can be quite distracting. If you like the box,
- use it -- if not, don't. It can be turned on & off by tapping
- the "B" key. Note that when the box cursor is active, the mouse
- arrow will NOT disappear -- they'll both be visible.
-
-
-
-
-
-
-
-
-
- - Page 16 -
-
-
-
- HALL OF FAME
- ============
- MJVGA maintains a "Hall of Fame" for high scorers. Whenever you
- win a game or choose "Done" and if your score is one of the
- top ten, you'll be asked to enter your name into the hall of
- fame. The hall of fame honor roll can be called up at any time
- by pressing the "H" key. Click any mouse button to return to
- the game.
-
- The "Hall of Fame" file can also be edited with the included
- editing utility. For details, please see the utilities manual.
-
-
- BOOK-MARKS
- ==========
- MJVGA will store up to five "book-marks" which will allow you to
- easily back up to a given point in the game. To save a position
- in one of the book-marks, just type <SHIFT-1> thru <SHIFT-5> for
- book-marks 1 thru 5. To back up to a bookmark, just type it''s
- number. MJVGA will then back up move-by-move (just as if you
- repeatedly clicked on back-up) until it gets to the marked spot.
- Please note that these book-marks are NOT currently saved with
- the game when you select SAVE GAME.
-
-
- DOS SHELL
- =========
- You can now easily get to the DOS shell by hitting <CTRL> - D at
- any time. Someone suggested adding a "boss key" feature, and I
- decided that getting you to an innocent-looking DOS prompt
- quickly would probably be enough to save your job. So, here it
- is! As with the menu-selected DOS shell, you just type EXIT to
- return to the game.
-
-
- Center Mouse Button Switch
- ==========================
- MJVGA31 now includes a "mouse klutz" option which will turn off
- the center-button 'help' short-cut for those who tend to
- accidentally hit this button. The 'C' key (or its
- corresponding entry in the 'K' submenu) will toggle the
- center-button 'Help' short-cut on & off.
-
-
- Automatic "No Moves Left" Sensing
- =================================
- MJVGA will, by default, pop up a "No moves left" messge whenever
- you make the last available moe. This automatic warning can be
- toggled on & off with the 'I' key.
-
- Pause
- =====
- When Pause is selected, MJVGA will clear the screen, display a
- little graphics gizmo, and pause the timer. This is perfect for
- when the phone rings at the most inopportune time!
-
- - Page 17 -
-
-
-
-
-
- STACK CONTROL MENU
-
- To get the stack control menu, just point to a tile stack and press
- the RIGHT mouse button. Then, drag until your desired operation (all
- are explained below) is highlighted & release the button. To close the
- menu without making a selection, simply drag the mouse pointer off of
- the menu, which will then vanish.
-
- The stack control menu features three choices, as follows:
-
- PEEK
- ====
- PEEK will allow you to see all the tiles in a stack, and what order
- they're in. Because this only helps you plan your strategy, but
- doesn't give away any moves, there are no Hall of Fame penalty
- points added to your score for accessing PEEK. The HOF will,
- however, keep track of how many times you used this feature.
-
-
- ROTATE
- ======
- This command will "rotate" the stack - ie, all tiles will move up
- one position, except for the top tile which will move to the
- bottom. This is very much a desperation "cheat" maneuver and
- should be used sparingly. In fact, if you use this or the next
- REMOVE feature, your game will no longer be eligible for the Hall
- of Fame. You'll be so warned the first time you attempt either of
- these cheats within a game.
-
- One important problem with Rotate is that it can cause the Back-up
- feature to behave strangely. Back-up builds up one tile on the
- affected piles without checking them for validity, so if you
- back-up a rotated pile, you may get un-matched pairs coming back.
- I have no intention of fixing this problem, so don't even ask. If
- you're resorting to this to try to win, you don't deserve to back
- up!
-
-
- REMOVE
- ======
- This feature is even more of a cheat than Rotate. You can remove
- ANY top tile, without regard for matching or being free. As I said
- above, using this feature will keep your game out of the Hall of
- Fame -- so use it only as a last resort!!
-
-
-
-
-
-
-
-
-
-
- - Page 18 -
-
-
-
-
-
- COMMAND LINE OPTIONS
-
- Mah Jongg -V-G-A- v3.1 will accept several different command line
- parameters as follows:
-
- A - Use an Adlib sound card for sound effects.
-
- B - Begin the game with the "box cursor" turned on
-
- C - Begin the game with the center mouse button 'Help' short-cut
- turned off.
-
- D - Enables the dual-monitor feature. MJVGA30 will NOT use a
- secondary monochrome monitor unless ordered to via the D
- parameter. Earlier releases used a second monitor by default.
- However, that caused compatibility problems on some systems
- without monochrome cards.
-
- F - Read PAL.CFG and all .TIL files from another disk or
- subdirectory. Some examples:
-
- f=a: <== This reads all files from drive A:
- f=E:\MJVGA\TILES2\ <== Reads tiles from E:\mjvga\tiles2
-
- Note that all subdirectory references MUST be terminated with a
- backslash (as above).
-
- I'm not really sure how well this feature works with .TIS files.
- I added it back in version 2.0, when all tiles were in individual
- files, and haven't really used it much. So, be VERY careful when
- using this feature!!
-
- I - Start the game with teh No Moves Left auto-sense turned off
-
- L - Loads a particular tile set. For example, L10 would start the
- game with tile set V10.TIS.
-
- M - Begin the game with messages off
-
- R - Use a Roland MT-32 (or other MIDI sound module) to produce game
- sounds. See the appendix on customizing the midi sound file for
- your particular synth.
-
- S - Begin the game with sound off
-
- T - Begin the game with the timer display off
-
- Some of these options can be changed once the game is started.
- The command line settings simply control the position of these switches
- when the game starts. They let you set up the game to your liking
- without having to click on buttons once the game starts.
-
- The parameters must be single letters (except for the F parameter)
- separated by a space. They can be entered in any order.
- - Page 19 -
-
-
-
-
-
- IN CASE OF DIFFICULTY
-
- So far, I've come across only two problem that you may encounter.
- The main symptom of the first is the lack of a mouse pointer, although
- you will be able to highlight tiles with the left button.
-
- The problem is caused by an out-of-date mouse driver. MJVGA uses
- the 640x480 VGA graphics mode, and mouse drivers which were written
- before VGA became a standard simply don't know how to deal with the
- high-resolution graphics screen.
-
- I've heard about this problem with the Kraft Micro-Mouse, the Mouse
- Systems mouse, and the Logitech mouse.
-
- The solution is to simply get a newer mouse driver from the
- manufacturer of your mouse. I know for a fact that Logitech (which is
- what I use) and Mouse Systems have updated drivers available which will
- correct this problem.
-
- The second is characterized by garbage being drawn on the screen
- whenever a window closes. This is new starting with version 3.0. It's
- caused by MJVGA not having enough memory to store the underlying screen
- image. A single VGA screen image can require up to 150k to store.
- MJVGA will use either conventional memory or EMS 4.0 expanded memory,
- whichever is available. If you should run into this problem, you may
- be able to correct it by either freeing up some conventional memory or
- by making EMS memory available.
-
-
-
- TECHNICAL SUPPORT
-
- If you have any problem with MJVGA, please let me know. I'll be
- glad to do what I can to help you get it running. Of course, I can't
- guarantee that MJVGA will run on all systems! No software company can
- do that! But so far, I haven't heard of any major compatibility
- problems (except for the out-of-date mouse driver problem addressed
- above). So, chances are it'll run OK on your PC.
-
- My only request is that you enclose a SASE if you would like a
- reply. My policy has been (and always will be) that I will NOT reply
- to letters from non-registered users unless they include a SASE. I
- really don't think it's fair to expect registered users to (literally)
- pay the expenses of technical support for non-registered users.
- However, I will definitely reply as long as you cover the costs by
- sending a SASE.
-
- I can now be reached on BIX, if you'd rather send E-Mail. My
- username is "rbalewski". I'm usually on a couple times a week, so you
- should get a prompt reply.
-
-
-
-
- - Page 20 -
-
-
-
-
-
- BULLETIN BOARD
-
- The Party Line is still in Texas, so there's still no MJVGA tech
- support BBS. I've been planning to put up my own board, but I don't
- know when that'll happen.
-
-
-
-
- WHAT'S NEXT
-
- I'm still looking for more tile sets. I'm now offering TWO (oh,
- boy!) tile set disks to anyone who contributes a tile set to the
- collection. So far, I have at least five disks worth. Thank you to all
- who contributed!
-
- I really don't know what new features (if any) will be added to
- MJVGA from here. It does just about everything I can think of. If you
- have any suggestions, send them in -- I need them!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - Page 21 -
-
-
-
-
-
- SHAREWARE
-
- Please remember that this game is NOT public domain. It is
- shareware! If you play and enjoy this game regularly, you are urged to
- send the registration fee of $15.00 (or any amount that you see fit).
- Remember, shareware will only be around as long as YOU support the
- concept!
-
- When registering, please include the version and serial number from
- the copy of MJVGA that you have. All registered users will receive the
- next update free-of-charge. However, if I don't know what you've got, I
- may send you a duplicate copy!
-
- If you'd prefer to register with a simple fill-in-the-blanks form,
- you can print a registration / order form by pressing CTRL R while
- running Mah Jongg -V-G-A-. The form will print to printer port LPT1, so
- be sure the printer is turned on and selected.
-
- The order form also includes check-boxes to order various tile set
- library and Mah Jongg -V-G-A- utility disks (all public domain) for $3
- per disk. Please note that I will send these disks ONLY to registered
- MJVGA users. If you wish to order any of them but are not a registered
- user, you MUST include the $15 registration fee with your order. All
- extra disk orders from unregistered users WILL BE DISCARDED!!!!
-
- Whether or not you choose to register, I'd like to hear your
- comments and suggestions on Mah Jongg -V-G-A-. If you'd like a reply,
- please include a stamped, self-addressed envelope.
-
- All comments and contributions can be sent to:
-
- Ron Balewski
- 412 E. Ridge St.
- Nanticoke, PA 18634-2915
-
- DISCLAIMER
-
- In no event shall the Author be liable to you for any damages,
- including any lost profits, lost savings, or other incidental or
- consequential damages arising out of the use of or inability to use this
- program, even if the Author has been advised of the possibility of such
- damages, or for any claim by any other party.
-
-
-
-
-
-
-
-
-
-
-
-
- - Page 22 -
-
-
-
-
-
- PERMISSION TO COPY
-
- Individuals, clubs, and other organizations are granted permission
- by the author to freely copy and distribute this program and
- documentation as long as:
-
- 1. There is no charge for the software or documentation. However, you
- may charge a service fee for disk duplication and distribution, as
- long as such fee is not more than $5.00.
- 2. Club members are informed of the user-supported (shareware) concept
- and are encouraged to support it with their donations.
- 3. The program or its documentation are not modified in any way.
- 4. All files are distributed together on the same diskette (if
- possible). No file may be deleted.
-
-
-
- ATTENTION SHAREWARE VENDORS:
- ============================
- You have my permission to distribute this copy of MJVGA as long as
- you don't charge more than $5 for the disk. However, please don't ask
- me to send you an updated copy at my expense, because I won't! After
- all, you're the guy making money on MJVGA (probably more than I am) by
- selling copies. The least you can do is cover my expense of sending you
- a copy. Unless your request is accompanied by a stamped, self-addressed
- return mailer & a blank formatted disk (or a $3 check), your request for
- a freebie WILL GO DIRECTLY INTO THE CIRCULAR FILE!!! THERE WILL BE NO
- EXCEPTIONS!!! If you are considerate enough to cover my costs, though,
- I will definitely send you a fresh, new copy of MJVGA. Be sure to send
- your request on your company letterhead, since I WILL NOT send copies
- to the general public! Only registered users & shareware
- distributors will qualify to get disks directly from me. Again, NO
- EXCEPTIONS!!!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - Page 23 -
-
-
-
-
-
- Appendix A
-
- The .TIL and .TIS files
-
-
- If you'd like to give some newly-created tile to a friend, you've got
- to know which file to give him! That's the purpose of this Appendix!
- The .TIL files are related to the images as follows:
-
- V00.TIL == Bamboo 1
- thru thru
- V08.TIL == Bamboo 9
- V09.TIL == Dots 1
- thru thru
- V17.TIL == Dots 9
- V18.TIL == Crak 1
- thru thru
- V26.TIL == Crak 9
- V27.TIL == North
- V28.TIL == East
- V29.TIL == South
- V30.TIL == West
- V31.TIL == Dragon C
- V32.TIL == Dragon P
- V33.TIL == Dragon F
- V34.TIL == Spring
- V35.TIL == Summer
- V36.TIL == Autumn
- V37.TIL == Winter
- V38.TIL == Orchid
- V39.TIL == Plum
- V40.TIL == Mum
- V41.TIL == Bamboo
- V42.TIL == Reserved -- Internal use
- V43.TIL == Reserved -- Internal use
-
- PAL.CFG == Color configuration file (changeable with The Paint
- Shop section of The Draftsman)
-
- If you customize a complete set of tiles and save them to a separate
- diskette, BE SURE to include an EXACT COPY of V42.TIL and V43.TIL.
- Without these files on the same disk & subdirectory as PAL.CFG and the
- other .TIL files, MJVGA will refuse to load!!! Also note that these
- files are not (at present) user-changeable!!!
-
- The .TIS (tileset) file is new to MJVGA21 and later. It consists of all
- the above tiles saved as one large file. A collection of .TIL files can
- be assembled into one .TIS file with the PAKTIL utility. The UPPAKTIL
- utility will do the opposite -- break a .TIS file apart into 44 .TIL
- files and one PAL.CFG file.
-
- Note that The Draftsman REQUIRES .TIL and PAL.CFG files to operate. It
- WILL NOT work on a .TIS file. Before using The Draftsman, you MUST use
- UNPAKTIL to disassemble the thile set that you want to change.
- - Page 24 -
-
-
-
-
-
- Appendix B
-
- MIDI, MJVGA30, and the MJMIDI.SND file
-
-
- MJVGA31 comes pre-configured to use the Roland MT-32 sound module
- along with a MIDI interface card (the all-in-one Roland board should
- work, too). All you have to do is add an R to the command line to tell
- MJVGA that the MIDI hardware is there & you want it used.
-
- If you have another synth/sound module, you may have to do some
- work to be able to use it.
-
- MJVGA gets its sound program from a file named MJMIDI.SND, which
- is really a collection of small, sequential programs which MJVGA will
- execute whenever some sound is called for. There are also other .SND
- files on the disk, such as MT32.SND. Generally, the file name will give
- you a clue as to which synth the file's for.. ie, MT32.SND is for the
- Roland MT-32, D110.SND is for the Roland D-110, etc. Initially,
- MJMIDI.SND and MT32.SND are identical -- meaning MJVGA30 is configured
- for the MT-32. To configure it for another available syth, just type:
-
- COPY <desired file name> MJMIDI.SND
-
- For example, to set MJVGA30 to use the Kawai MS710, you would enter:
-
- COPY MS710.SND MJMIDI.SND
-
-
- If your synth isn't one of the few that I've pre-configured, you'll
- have to write your own configuration file. It's not as hard as you
- might think, though. The fact that you're experienced enough to have a
- MIDI PC means you should have no trouble at all.
-
- First, print out a copy of MT32.SND or MJMIDI.SND. I'll refer to
- this listing as I describe the details of the .SND file. It's a
- standard text file, so any printer will work.
-
- There are currently 9 sound routines. Each sound routine is
- preceeded by a *n line, where n is the number of the routine. The
- text following the *n is a comment and will be ignored. In the MT32
- listing, it will tell you when each sound is called and what instrument
- I'm using. For example, sound routine *1 produces the "tick" sound
- that's heard every time a tile is selected or de-selected. The other
- sound routines are similarly named.
-
- The lines between *n lines make up the actual MIDI program. The
- left-most digit is an op-code (I'll give you a complete list shortly).
- The remaining numbers are parameters such as delay times, MIDI channels,
- MIDI patches, or whatever a particular code needs to do it's thing.
-
-
-
-
- - Page 25 -
-
-
-
-
-
- The complete language syntax is as follows:
-
- 1 p1 p2
- Send patch change command
- p1 = MIDI channel
- p2 = patch number
-
- 2 p1 p2 p3
- Send note-on command
- p1 = MIDI channel
- p2 = note
- p3 = velocity (0 - 127)
-
- 3 p1 p2
- Send note off command (Actually a note-on with velocity of 0)
- p1 = MIDI channel
- p2 = note
-
- 4 p1
- Delay p1 milliseconds
- p1 = # of milliseconds to delay
-
- 5 p1
- Turn all notes off by sending all notes a note-on with 0 velocity
- p1 = MIDI channel
-
- 6 p1
- Turn on a random note at a velocity of 127
- p1 = MIDI channel
-
-
- There you have it -- the complete configuration language. You can
- probably figure out the rest from here, but I'll analyze a couple lines
- of code for you just to be sure.
-
- The first line of code under section *1 reads:
- 1 2 120
- This means transmit a patch change message on MIDI channel 2 to change
- to patch #120.
-
- The second line of *1 reads:
- 2 2 60 127
- This means send Note-on command on MIDI channel 2 for note 60 with a key
- velocity of 127.
-
- As I said earlier, the comments by each *n program section will
- tell you what each section is used for and what sound I'm currently
- using for that effect. The simplest way for you to customize this file
- is to just change the patch commands to point to something on your synth
- that's similar to what I'm using, then change the MIDI channels, if
- necessary, to some that your synth can use. You can get really
- creative, though. For example, you might want a brass fanfare every
- time you match two tiles.
-
- - Page 26 -
-
-
-
-
-
- There are only two things to watch for. First, a given sound
- routine can have no more than 50 steps. Second, and more important, is
- the fact that these sounds are NOT background sounds. When the sound is
- being generated, that's all the PC can do. You don't go on with the
- game until the sound's over. So, if you program a 10-minute fanfare
- whenever you match tiles, you'll have to wait ten minutes before you can
- continue playing. So be careful!!!
-
-
-
-
-
-
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-
-
- - Page 27 -
-
-
-
-
-
- The ADLIB.CFG file
-
-
- The sound configurations for the Adlib card are stored in this
- file. Each sound (there are 5 different ones) has a list of 28 numbers
- in the ADLIB.CFG file. The starting number of each sound is commented
- as to which sound it is. The numbers are in sequential order as they'd
- appear in the standard Adlib header. I won't go into details of how to
- program the Adlib synthesizer -- this isn't the place for such a
- discussion. But once you learn what the parameters do, you'll be able
- to customize MJVGA30's sounds.
-
- Following the five sound parameter groups are several note
- indicators. This number controls the pitch of the sound. For example,
- to make the tile select tick higher, you'd increase the value of the
- number labeled "tile select note." Again, I won't go into details about
- Adlib programming.
-
-
-
-
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- - Page 28 -
-